Designing a Research Driven Loyalty App for Real-World Users
Lollet is a digital loyalty stamp app created to help small and modern businesses move away from traditional paper punch cards. Through a simple QR code system, customers can easily collect stamps and redeem rewards, while business owners can set up custom offers, track usage, and manage their loyalty programs with greater flexibility. I was responsible for the end-to-end UX research and UI design, focusing on making the experience intuitive, engaging, and adaptable for both customers and business owners.
Challenge
Modern businesses often rely on paper loyalty cards, which get lost, can’t be tracked, and don’t offer any business insights. Customers forget to carry them, and business owners have no data on usage. There is an opportunity to create a lightweight, easy-to-use digital alternative.
My Role
I handled both the research and design sides of the project:
Conducted interviews and synthesized insights
Created personas and journey maps
Designed user flows, wireframes, and high-fidelity UI in Figma
Validated decisions with mock survey and structured methods
Tool Used: Figma, Miro, Google Forms, Notion, Tableau
Results & Reflection
At the end of the project, I reflected on what worked well and what I learned. This helped solidify my approach as both a UX researcher and designer, and clarified how research driven design can lead to more meaningful products.
Interviewing both users and owners gave valuable dual insights
Visual simplicity matters more than feature overload
Research led decisions shaped the app’s structure, navigation, and interface
This project sharpened my ability to move from raw insights to functional and engaging UX/UI
User Reseacrh
3. Affinity Mapping: Organizing Early Insights
After speaking with small business owners and potential users, I created an Affinity Map to synthesize early stage feedback. Since the app was still in its concept phase, the goal was to understand user expectations, frustrations and what they’d hope to see in a digital solution.
4. Empathy Mapping
Before moving into personas and user flows, I created empathy maps to better understand the emotional and behavioral context of my users. While interviews and surveys revealed what users said or did, empathy mapping helped me visualize what they were thinking and feeling, their motivations, fears, and expectations beneath the surface. This method was especially valuable in a concept-stage project like Lollet, where anticipating user reactions was key to designing intuitive, trust-building experiences. It also grounded my design decisions in human needs rather than assumptions, keeping the user at the center of every interaction I created.
Usability Testing
To validate our design, we partnered with several local businesses and invited them to use our loyalty cards collector app in real world settings. This hands on testing allowed us to observe how business owners and their customers interacted with the app during daily operations. The diverse feedback we received highlighted key areas for improvement, from usability tweaks to feature enhancements. We then incorporated these insights into the design, ensuring the app not only meets business needs but also delivers a seamless and enjoyable experience for users.
Conclusion
Working on Lollet taught me a lot about what it really means to design for people not just in theory, but in practice. I started out thinking it would be all about clean screens and smooth flows, but what I really learned was how important it is to listen. Business owners didn’t want something complex, they wanted something they could trust and make their own. Customers just wanted something fast, familiar, and easy.
Throughout this project, I learned how to turn vague feedback into clear design decisions, how to prioritize what matters, and how to balance simplicity with functionality. It also pushed me to be more confident in combining research with intuition and to always design with context in mind.
Lollet is now live and in use, and while there's always room to improve, it's rewarding to know that something I helped build is making real experiences a little better.